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Es gilt für gewöhnlich als Solitärspiel , aber du kannst es auch mit einem Freund spielen. Versuche, zusammenpassende Spielsteine zu finden.
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Only bamboo is used no other simples , scoring extra points clean hand. A high-scoring hand formed using only circles, known as a pure hand.
Hand is made of Chows, Pongs and the eyes of circles. Most players include table variations in their games, of which some non-standard are included.
The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes. They are described in more detail below.
If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.
An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn. When there is no winner it is known as a "goulash hand".
Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.
If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.
Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.
As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.
This puts a maximum estimated limit on the game duration and provides some amount of predictability. Players may agree on table rules if the pace of the game is brisk or leisurely.
For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.
Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.
Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed. The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points.
Only the winner scores, the other players pay the winner various sums. After each hand ends, the winner counts all of his or her faan points.
A concealed meld is one that contains no tiles stolen from another players discard. A concealed hand is one made up of only concealed melds.
Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard.
In most mahjong variations having a concealed hand can be valuable in scoring. Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.
A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money.
How points are reckoned is agreed by players beforehand. For example, they can keep a tally, exchange chips or pay one another with money. The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.
The table is progressive, doubling the number of base points when reaching a certain faan point target. This table is based on play where 3 faan is the minimum needed in order to win with a legal hand.
If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth four base points.
Losing players must give the winning player the value of these base points. The following special cases result in doubled base points:.
If two of these criteria apply to any player, he must double and then redouble the points owed to the winner. Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalised if they win or lose.
In Hong Kong Mahjong there are a series of "limit hands". These are exceptional hands, difficult to obtain and are very valuable in point scoring.
As many table rules put a limit on the number of points a winners hand can score, full limit hands score that maximum. Table rules dictate if these rare and special hands are allowed, which ones, and the limit for scoring.
A common scoring limit is 64 points, which is the highest base points doubled twice. A winner receives the scoring limit from each player without any doubling.
Some limit hands by necessity must be completely concealed not discards used or semi-concealed the only discard used is the one needed to go mahjong.
This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed.
As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Some table rules claim that a semi-concealed hand winning from a discard scores a half-limit.
Some groups also play with the "great Flowers" rule. If a player picks up all four Flowers and all four Seasons during their hand, they instantly win the hand and receive the maximum points from all of the players.
This is exceptionally rare. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands.
In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect.
In mainland China alone, there are over thirty variants. Three-player Mahjong or 3- ka is a simplified three-person Mahjong that involves hands of 13 tiles with a total of 84 tiles on the table and may use jokers depending on the variation.
Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines.
It usually eliminates one suit entirely, or tiles 2—8 in one suit leaving only the terminals. It needs fewer people to start a game and the turnaround time of a game is short—hence, it is considered a fast game.
In some versions there is a jackpot for winning in which whoever accumulates a point of 10 is considered to hit the jackpot or whoever scores three hidden hands first.
The Malaysian and Korean versions drop one wind and may include a seat dragon. Mahjong tables are square and small enough to be within arm's length of all equipment.
The edges are raised to prevent tiles from sliding off and the surface is covered in felt to limit wear on the tiles.
Automatic dealing tables, often used for high stakes playing and tournaments, are able to shuffle tiles, build walls, and randomize dice.
It is an elaborate device built into a table which uses two alternating sets of tiles. It prepares one wall while the players play one hand.
After the hand is finished the tiles are dropped into the table and a new wall raises upwards. In theory the table should avoid cheating by stacking the deck and or using loaded dice.
There are variations that feature specific use of tiles. Some three-player versions remove the North Wind and one Chinese provincial version has no Honors.
Korean Mahjong removes the bamboo suit or at least its numbers 2—8 so that terminals can be used. Japanese Mahjong rarely uses Flowers or Seasons.
Some mahjong variants accept wildcard tiles. The wildcard tiles are decided at the beginning of the game by choosing one random tile. The wild card could be the immediately following tile on the wall, after distributing tiles to all players, or it could also be separately decided by a dice throw.
Wildcard tiles can't be discarded and can only replace tiles in Chows. Wildcard tiles cannot replace tiles in Pongs and Kongs.
For example, if a character 4 is chosen, then character 4 and the next sequential tile, character 5, can be used as wild cards in this round. When the wildcard indicator is chosen and exposed, only 3 tiles remain of the same denomination, so the next tile in the suit will also be used as a wildcard, adding to 7 wildcard tiles for 4 players.
Also, if a tile numbered 9 is the indicator, the suits circle back to 1, after 9. Thus, the number 9 and 1 are wild cards. A feature of several variations of Mahjong, most notably in American mahjong, is the notion of some number of Joker tiles.
They may be used as a wild card: a substitute for any tile in a hand, or, in some variations, only tiles in melds.
Another variation is that the Joker tile may not be used for melding. Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents.
Rules governing discarding Joker tiles also exist; some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile or the absence of a tile, if it is the first discard.
Joker tiles may or may not affect scoring, depending on the variation. Some special hands may require the use of Joker tiles for example, to represent a "fifth tile" of a certain suited or honor tile.
Japanese rule sets discourage the use of Flowers and Seasons. In Singapore and Malaysia an extra set of bonus tiles of four animals are used. The rule set includes a unique function in that players who get two specific animals get a one-time immediate payout from all players.
In Taiwanese Mahjong, getting all eight Flowers and Seasons constitutes an automatic win of the hand and specific payout from all players.
Four of the flower tiles represent the four noble plants of Confucian reckoning:. These animal tiles are used in Thailand, Malaysia, Singapore and local variations.
They represent the cat , mouse , rooster and centipede. Like flower tiles, they also function as bonus tiles. However, as they have no corresponding seat position, any player who draws one of these gets a bonus point.
All tiles are placed face down and shuffled. Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use:.
Depending on the variation, two or three dice are usually used to decide what part of the wall to start dealing from. They are six-sided dice, traditionally but not necessarily Chinese dice with red one and four pips.
The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is.
The wind marker may be used which indicates the current prevailing wind. In some cases the dealer marker and the wind marker are represented by one large marker, usually a small wheel where one can swivel the outer circle to indicate the prevailing wind which the dealer holds onto , a cube with the four winds placed onto four of the sides which can be placed in a hollow square the dealer holds onto it , or a cylinder locked into frame which can be rolled to expose the wind on the top.
Japanese mahjong, especially in a gambling environment, may optionally use four yakitori markers to indicate which players have not won a hand yet and has to pay a penalty.
There are a variety of counting pieces used in different countries. They range from Chinese or Japanese counting sticks thin sticks with various dots on them to represent various points , jetons , play money , paper and pencil, or various apps on touchscreen devices used to calculate and keep scores.
Japanese and Korean Mahjong have some special rules. A player cannot win by a discard if that player had already discarded that piece, where players' discards are kept in neat rows in front of them.
Players may declare ready, meaning that they need one tile to win, cannot change their hand and win extra points if they win. Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points.
Korean Mahjong does not allow melded stolen chows. Taiwanese Mahjong adds three tiles to a hand requiring a 5th set to be formed, making a clean hand or all Pong hand very difficult to procure.
American Mahjong has distinctive game mechanics and the article on American Mahjong details these. Some differences include many special patterns, a different scoring system and the use of jokers and five-of-a-kind.
In the American variations it is required that, before each hand begins, a Charleston be enacted. Tägliches Mahjongg. Buchstaben Dimensions.
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Mahjong Quest. Es hat seine Gründe, warum das Schachspiel so beliebt und geachtet wird. Hier wollen wir einige Vorteile von Schach nennen.
Es gibt bestimmt noch viele andere Gründe, warum du Schach spielen solltest, aber 10 Gründe müssen wohl genügend, um dich von Schach zu überzeugen?
Wenn du noch nie Schach gespielt hast, dann kannst du auf schachonline. Dort spielst du gegen den Computer.
Wenn du mal richtig fit bist, kannst du in Schachvereinen beitreten oder bei Schachturnieren teilnehmen. Das Brettspiel für Schach hat ein typisches Schachbrettmuster.
Ziel des Spiels ist es, den gegnerischen König schachmatt zu setzen, was bedeutet, dass der König ausgeliefert ist.
Eine zweite Möglichkeit, das Spiel zu beenden ist, wenn der Gegner keinen legalen Zug mehr machen kann, der gegnerische König aber nicht bedroht ist.
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